Secret Items are pets and hats that are not shown in their corresponding egg or box index. Each one is known for being extremely rare and being one of the best obtainable pets once released. Roblox Bubble Gum Simulator: King Slime Secret Pet Insane Stats! HUGE SALE Pre-Owned. Or Best Offer +$0.50 shipping. Watch; S 6 R V p o R T 8 T n V S s 6 o r N e d. Roblox Bubble Gum Simulator Eternal Cucumber Rare Limited Secret Pet Max Level. Or Best Offer +$4.00 shipping. We would like to show you a description here but the site won’t allow us.
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Our Roblox Bubble Gum Simulator Codes has the most up-to-date list of working Twitter codes that you can redeem for coins, gems, and pets. You’ll also get bonuses to hatching, luck, and shiny boosts from some of the codes. These codes will give you a nice boost and get you ahead of the game if you’re just starting out or help level you up faster if you’ve been playing for a while!
REDEEM CODES IN BUBBLE GUM SIMULATOR
It’s a very simple process to redeem your codes in Bubble Gum Simulator. Look on your screen for the Twitter icon, it should say codes on it.
Click on the area that says “Code Here” and enter one of the codes from below. Once you’ve got it entered in correctly, you’ll just need to hit the Enter button and you will be given the reward!
BUBBLE GUM SIMULATOR CODES LIST
Here’s a look at all of the currently available codes in Bubble Gum Simulator, as well as some you might have missed out on. Make sure to check back often because we’ll be updating this post whenever there’s more codes!
Extra Luck
Bubble Gum Simulator Codes (Valid)
- Update65 – Redeem code for Extra Luck (NEW)
- Ghosts – Redeem code for Extra Hatch Speed
- Update63 – Redeem code for Extra Luck
- Update60 – Redeem code for Extra Luck
- Update59 – Redeem code for Extra Luck
- Update58 – Redeem code for Extra Luck
- Update57 – Redeem code for Extra Luck
- Update54 – Redeem code for Extra Luck
- Update53 – Redeem code for Extra Luck
- Update51 – Redeem code for Extra Luck
- Update50 – Redeem code for Extra Luck
- Update49 – Redeem code for Extra Hatch Speed
- Update48 – Redeem code for Extra Hatch Speed
- Update47 – Redeem code for Extra Hatch Speed
- Update45 – Redeem code for Extra Hatch Speed
- Season 8 – Redeem code for Extra Luck
- Mushroom – Redeem code for Extra Luck
- Galactic – Redeem code for Extra Luck
- Portal – Redeem code for Extra Luck
- MegaSale – Redeem code for Extra Luck
- 600M – Redeem code for Extra Luck
- Valentines – Redeem code for Extra Luck
- 2hourluck – Redeem code for Extra Luck
- BriteJuice – Redeem code for Extra Luck
- BubblePass – Redeem code for Extra Luck
- ExtraLuck – Redeem code for Extra Luck
- Fancy2 – Redeem code for Extra Luck
- HappyEaster – Redeem code for Extra Luck
- Halloween – Redeem code for Extra Luck
- July4th – Redeem code for Extra Luck
- Kraken – Redeem code for Extra Luck
- LostCity – Redeem code for Extra Luck
- LuckyDay – Redeem code for Extra Luck
- NewWorld – Redeem code for Extra Luck
- Ocean – Redeem code for Extra Luck
- Season3 – Redeem code for Extra Luck
- SecretLuckCode – Redeem code for Extra Luck
- sircfenneriscool – Redeem code for Extra Luck
- sircfennerNoob – Redeem code for Extra Luck
- StPatricks – Redeem code for Extra Luck
- SuperBeach – Redeem code for Extra Luck
- SuperLuck – Redeem code for Extra Luck
- ThankYou – Redeem code for Extra Luck
- UnderTheSea – Redeem code for Extra Luck
- Update16 – Redeem code for Extra Luck
- Update21 – Redeem code for Extra Luck
- SuperCoins – Redeem code for 1,000 Coins
- BlueCrew – Redeem code for Gems
- pinkarmypet – Redeem code for Gems
- Twiisted – Redeem code for Gems
- SuperGems – Redeem code for Gems
- FreeDominusPet – Redeem code for a Spookivus Pet
- SecretPet – Redeem code for a Toy Serpent
- FreePet – Redeem code for a Twitter Dominus
- SpookyHalloween – Redeem code for Extra Hatch Speed
- Citrus – Redeem code for Extra Hatch Speed
- Vacation – Redeem code for Extra Hatch Speed
- Carnival2 – Redeem code for Extra Hatch Speed
- MegaSpeedBoost – Redeem code for Extra Hatch Speed
- SuperSale – Redeem code for Extra Hatch Speed
- Vine – Redeem code for Extra Hatch Speed
- Spring – Redeem code for Extra Hatch Speed
- Season7 – Redeem code for Extra Hatch Speed
- Challenges – Redeem code for Extra Hatch Speed
- 300M – Redeem code for Extra Hatch Speed
- 400m – Redeem code for Extra Hatch Speed
- AtlantisHats – Redeem code for Extra Hatch Speed
- BeachBoost – Redeem code for Extra Hatch Speed
- Bunny – Redeem code for Extra Hatch Speed
- ChristmasBoost – Redeem code for Extra Hatch Speed
- Circus – Redeem code for Extra Hatch Speed
- Clown – Redeem code for Extra Hatch Speed
- Cupid – Redeem code for Extra Hatch Speed
- Fireworks – Redeem code for Extra Hatch Speed
- FREE – Redeem code for Extra Hatch Speed
- FreeBoost – Redeem code for Extra Hatch Speed
- FreeHatchSpeed – Redeem code for Extra Hatch Speed
- HammieIsBadAtRocketLeague – Redeem code for Extra Hatch Speed
- InThePast – Redeem code for Extra Hatch Speed
- Part2 – Redeem code for Extra Hatch Speed
- Pass – Redeem code for Extra Hatch Speed
- Poseidon – Redeem code for Extra Hatch Speed
- ReallyFancy – Redeem code for Extra Hatch Speed
- SecretBoost – Redeem code for Extra Hatch Speed
- Special – Redeem code for Extra Hatch Speed
- SpeedBoost – Redeem code for Extra Hatch Speed
- SpeedyBoi – Redeem code for Extra Hatch Speed
- Summer – Redeem code for Extra Hatch Speed
- SuperSecret – Redeem code for Extra Hatch Speed
- superspeed – Redeem code for Extra Hatch Speed
- Tomcat – Redeem code for Extra Hatch Speed
- TrickOrTreat – Redeem code for Extra Hatch Speed
- UltraSpeed – Redeem code for Extra Hatch Speed
- AncientTimes – Redeem code for an Extra Shiny Chance
- ChocolateEgg – Redeem code for an Extra Shiny Chance
- Colorful – Redeem code for an Extra Shiny Chance
- Fancy – Redeem code for an Extra Shiny Chance
- Mythical – Redeem code for an Extra Shiny Chance
- Secrets – Redeem code for an Extra Shiny Chance
- Thanks – Redeem code for an Extra Shiny Chance
- UncleSam – Redeem code for an Extra Shiny Chance
Pet Codes
- Toy Serpent: SecretPet
- Twitter Dominus: FreePet
Extra Hatch Speed
- Vine
- Spring
- Update49
- Update48
- Update47
- Update45
- Season7
- Challenges
- 300M
- 400m
- AtlantisHats
- BeachBoost
- Bunny
- ChristmasBoost
- Circus
- Clown
- Cupid
- Fireworks
- FREE
- FreeBoost
- FreeHatchSpeed
- HammieIsBadAtRocketLeague
- InThePast
- Part2
- Pass
- Poseidon
- ReallyFancy
- SecretBoost
- Special
- SpeedBoost
- SpeedyBoi
- Summer
- SuperSecret
- superspeed
- Tomcat
- TrickOrTreat
- UltraSpeed
Extra Shiny Chance
- AncientTimes
- ChocolateEgg
- Colorful
- Fancy
- Mythical
- Secrets
- Thanks
- UncleSam
Nov 24th, 2018
![Bubble gum simulator in roblox Bubble gum simulator in roblox](https://i.ytimg.com/vi/6yhFX2r1sko/hqdefault.jpg)
Never
Bubble Gum Simulator In Roblox Pat And Jen
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- local BubbleGumSimulator = Instance.new('ScreenGui')
- local Heading = Instance.new('TextLabel')
- local CashStack = Instance.new('TextButton')
- local Gem = Instance.new('TextButton')
- local GemBox = Instance.new('TextButton')
- local WoodChest = Instance.new('TextButton')
- local DoubleAutoSell = Instance.new('TextButton')
- local Close = Instance.new('TextButton')
- local UnlockAllPortals = Instance.new('TextButton')
- local Open = Instance.new('TextButton')
- BubbleGumSimulator.Name = 'Bubble Gum Simulator'
- BubbleGumSimulator.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
- Main.Parent = BubbleGumSimulator
- Main.Position = UDim2.new(0,-600,0,266)
- Main.Visible = false
- Main.Visible = true
- Heading.Parent = Main
- Heading.Size = UDim2.new(0, 400, 0, 50)
- Heading.Text = 'Bubble Gum Simulator'
- Heading.TextScaled = true
- Heading.TextWrapped = true
- local coins = false
- Coins.Name = 'Coins'
- Coins.BackgroundColor3 = Color3.new(0, 0, 0)
- Coins.Size = UDim2.new(0, 150, 0, 50)
- Coins.Text = ' Coins : OFF'
- Coins.TextSize = 14
- if not coins then
- coins = true
- for i,v in pairs (game.workspace.Pickups.Coin:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- coins = false
- end)
- local cash = false
- CashStack.Name = 'Cash Stack'
- CashStack.BackgroundColor3 = Color3.new(0, 0, 0)
- CashStack.Position = UDim2.new(0.666666687, 0, 0.588999987, 0)
- CashStack.Font = Enum.Font.SourceSans
- CashStack.TextColor3 = Color3.new(1, 1, 1)
- CashStack.MouseButton1Down:connect(function()
- CashStack.Text = 'Cash Stack : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Cash Stack']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- cash = false
- end)
- local money = false
- MoneyBag.Name = 'Money Bag'
- MoneyBag.BackgroundColor3 = Color3.new(0, 0, 0)
- MoneyBag.Position = UDim2.new(0.666666687, 0, 0.197999999, 0)
- MoneyBag.Font = Enum.Font.SourceSans
- MoneyBag.TextColor3 = Color3.new(1, 1, 1)
- MoneyBag.MouseButton1Down:connect(function()
- MoneyBag.Text = 'Money Bag : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Money Bag']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- money = false
- end)
- local gem = false
- Gem.Name = 'Gem'
- Gem.BackgroundColor3 = Color3.new(0, 0, 0)
- Gem.Position = UDim2.new(0.666666687, 0, 0.400000006, 0)
- Gem.Font = Enum.Font.SourceSans
- Gem.TextColor3 = Color3.new(1, 1, 1)
- Gem.MouseButton1Down:connect(function()
- Gem.Text = 'Gem : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups.Gem:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- gem = false
- end)
- local sgem = false
- SmallGemChest.Name = 'Small Gem Chest'
- SmallGemChest.BackgroundColor3 = Color3.new(0, 0, 0)
- SmallGemChest.Position = UDim2.new(0.333333343, 0, 0.590000033, 0)
- SmallGemChest.Font = Enum.Font.SourceSans
- SmallGemChest.TextColor3 = Color3.new(1, 1, 1)
- SmallGemChest.MouseButton1Down:connect(function()
- SmallGemChest.Text = 'Small Gem Chest : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Small Gem Chest']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- sgem = false
- end)
- local gemb = false
- GemBox.Name = 'Gem Box'
- GemBox.BackgroundColor3 = Color3.new(0, 0, 0)
- GemBox.Position = UDim2.new(0.333333343, 0, 0.395999998, 0)
- GemBox.Font = Enum.Font.SourceSans
- GemBox.TextColor3 = Color3.new(1, 1, 1)
- GemBox.MouseButton1Down:connect(function()
- GemBox.Text = 'Gem Box : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Gem Box']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- gemb = false
- end)
- local sgem = false
- GemSafe.Name = 'Gem Safe'
- GemSafe.BackgroundColor3 = Color3.new(0, 0, 0)
- GemSafe.Position = UDim2.new(0.333333373, 0, 0.198000029, 0)
- GemSafe.Font = Enum.Font.SourceSans
- GemSafe.TextColor3 = Color3.new(1, 1, 1)
- GemSafe.MouseButton1Down:connect(function()
- GemSafe.Text = 'Gem Safe : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Gem Safe']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- sgem = false
- end)
- local wc = false
- WoodChest.Name = 'Wood Chest'
- WoodChest.BackgroundColor3 = Color3.new(0, 0, 0)
- WoodChest.Position = UDim2.new(0, 0, 0.400000006, 0)
- WoodChest.Font = Enum.Font.SourceSans
- WoodChest.TextColor3 = Color3.new(1, 1, 1)
- WoodChest.MouseButton1Down:connect(function()
- WoodChest.Text = 'Wood Chest : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Wood Chest']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- wc = false
- end)
- local sc = false
- local twosell = false
- DoubleAutoSell.Name = 'Double AutoSell'
- DoubleAutoSell.BackgroundColor3 = Color3.new(0, 0, 0)
- DoubleAutoSell.Position = UDim2.new(0, 0, 0.797999978, 0)
- DoubleAutoSell.Font = Enum.Font.SourceSans
- DoubleAutoSell.TextColor3 = Color3.new(1, 1, 1)
- DoubleAutoSell.MouseButton1Down:connect(function()
- DoubleAutoSell.Text = 'Double Auto Sell : ON'
- repeat
- game.workspace.Activations.TwilightSell.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- until twosell false
- DoubleAutoSell.Text = 'Double Auto Sell : OFF'
- end
- SilverChest.Parent = Main
- SilverChest.BackgroundColor3 = Color3.new(0, 0, 0)
- SilverChest.Position = UDim2.new(0, 0, 0.593999982, 0)
- SilverChest.Font = Enum.Font.SourceSans
- SilverChest.TextColor3 = Color3.new(1, 1, 1)
- SilverChest.MouseButton1Down:connect(function()
- SilverChest.Text = 'Silver Chest : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Silver Chest']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- sc = false
- end)
- Close.Name = 'Close'
- Close.BackgroundColor3 = Color3.new(0, 0, 0)
- Close.Size = UDim2.new(0, 50, 0, 49)
- Close.Text = 'X'
- Close.TextSize = 14
- Frame.Visible = true
- Main:TweenPosition(UDim2.new(0,-600,0,266), 'Out', 'Quad', 1)
- AutoSell.Parent = Main
- AutoSell.Position = UDim2.new(0.333333343, 0, 0.797999978, 0)
- AutoSell.Font = Enum.Font.SourceSans
- AutoSell.TextColor3 = Color3.new(1, 1, 1)
- AutoSell.MouseButton1Down:connect(function()
- AutoSell.Text = 'Auto Sell : ON'
- repeat
- game.workspace.Activations.Sell.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- until sell false
- AutoSell.Text = 'Auto Sell : OFF'
- end
- UnlockAllPortals.Parent = Main
- UnlockAllPortals.BackgroundColor3 = Color3.new(0, 0, 0)
- UnlockAllPortals.Position = UDim2.new(0.666666687, 0, 0.797999978, 0)
- UnlockAllPortals.Font = Enum.Font.SourceSans
- UnlockAllPortals.TextColor3 = Color3.new(1, 1, 1)
- UnlockAllPortals.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands['The Floating Island'].RootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands['The Floating Island'].RootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands.Space.Decore.SpaceAdventure.Model.Part.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands.Space.Decore.SpaceAdventure.Model.Part.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands['The Twilight'].Pickups['The Twilight'].CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands['The Twilight'].Pickups['The Twilight'].CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands['The Skylands'].Pickups['The Skylands'].CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands['The Skylands'].Pickups['The Skylands'].CFrame
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.926620662, 0, 0.47410357, 0)
- Open.Parent = Frame
- Open.Size = UDim2.new(0, 100, 0, 25)
- Open.Text = 'Open'
- Open.TextSize = 14
- Main:TweenPosition(UDim2.new(0.336689293, 0, 0.300390422, 0), 'In', 'Quad', 1)
- end)